using UnityEngine;
using System.Collections;

public class ScreenshotData :MonoBehaviour
{
	private byte[] ScreenshotInBytes;
	private Texture2D ScreenshotInTexture;
	
	public void setScreenshotInBytes(byte[] screenshotInBytes){ ScreenshotInBytes = screenshotInBytes; }
	public void setScreenshotInTexture(Texture2D screenshotInTexture){ ScreenshotInTexture = screenshotInTexture; }
	
	public byte[] getScreenshotInBytes(){ return ScreenshotInBytes; }
	public Texture2D getScreenshotInTexture(){ return ScreenshotInTexture; }
}